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The
DS501 is a sophisticated dual channel noise gate with fully
tuneable 'Peak Punch' incorporating a number of features pioneered
by Drawmer, which are invaluable to the sound engineer, and
not found on conventional noise gates.
- 'Tuneable' Peak Punch
- variable high pass and low
pass filters for "frequency conscious" gating
- comprehensive envelope control,
attack, hold, decay, and range
- key input for external triggering
- "key listen" facility
- extremely fast attack time,
to preserve the natural attack of the sound
- balanced inputs and outputs
- stereo linkable
- can be used for "Gating"
or "Ducking"
- high audio specification.
Positioned in
the Drawmer range over the industry standard DS201 Dual Gate,
the DS501 Power Gate features a new dual mode ‘tuneable’
Peak Punch processing section on each channel. In tuneable
mode a fully variable frequency selector with a range from
75Hz to 16kHz allows the user to shape the transients of the
gated signal and ‘tune-in’ to the particular area
of the audio spectrum where the Peak Punch is to be active.
In addition a variable ‘more’ control allows the
user to tailor the amount of processing. A secondary Full
Band Peak Punch mode is also available.
Designed
principally for drum and percussive gating applications, tuneable
Peak Punch makes it possible to add transient punch to frequencies
lacking in individual drum sounds, adding greater definition
and presence to the gated signal. Using low frequency Peak
Punch adds depth to thin drums, whilst higher frequency Peak
Punch can dynamically emphasise rim shots or the ‘crack’
of a snare drum.
Setting
up noise gates can be tedious and unrewarding. For example,
when attempting to separate a signal from unwanted noise or
crosstalk that is relatively high in level, spurious triggering
of the gate by unwanted components within the sound can be
a serious problem. This can often be experienced in the studio
when recording a drum kit. If a gate is used to clean up the
snare drum sound it is quite likely that the nearby hi-hats
will spill into the snare drum microphone and cause the gate
to open. Increasing the threshold level may cure this problem,
but then there is a very real danger that any quieter snare
drum beats may not cause the gate to open at all and the performance
can easily be ruined.
The
DRAWMER solution to this problem is the inclusion of two variable
filters, one high-pass and one low-pass, which act upon the
side-chain keying circuitry. By setting the output switch
to key listen the user can hear the action of the filters
and adjust them to reject high frequency spillage from the
hi-hats. This now enables the gate to only open on the lower
frequencies present in the snare drum.
The
very fast attack of the DS501 means that it can open in a
matter of micro seconds, thus preserving the natural attack
of whatever sound is being gated and the comprehensive envelope
controls mean that the gain can be changed at whatever rate
best suits the material being processed. With vocals for example,
a fairly fast attack is needed so as not to clip the leading
consonants but a slower release time will prevent the end
of words being clipped off and will also fade out any noise
gradually rather than cutting it off abruptly. This latter
point is very important as the human ear is far more sensitive
to rapidly changing noise levels than to a constant low level
noise.
Another
important role played by the gate is in the reshaping of existing
sounds. An example of this might involve a simple sampling
delay line used to store a sound to be re-triggered later
and added to a mix. A gate can be used to impart a slower
attack or faster decay to the sound and careful setting of
the decay envelope can effectively hide any noise present
at the end of the sample. When using a sampler or drum machine
the gate can be considered a triggered envelope shaper, and
the wide range allowed by the envelope controls make the DS501
ideal for this application.
The
unit can be switched to accept a key input, which allows the
gate to be triggered externally. An example of this would
be to use a snare drum signal to open the gate on a separate
ambient microphone to create a natural alternative to gated
reverb.
Each
channel can be individually switched from Gating to Ducking
for 'voice over' applications or the removal of 'clicks' and
'pops'.
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