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DRAWMER Gates
Application Guides

DRAWMER
DS201 Dual
Channel Frequency Channel Gate
The Drawmer DS201
two channel single rack space gate is a long time industry standard.
A gate is used for isolating a particular sound from other sounds
present which are present in any live playing situation on stage
or in the studio. A gate is functionally a straight wire with a
sound activated switch. When the desired sound reaches the gate's
input, the switch closes, allowing the sound to pass through unaffected.
When the gate is presented with relative silence or low level extraneous
sounds at a level lower than expected from the intended source,
it remains closed and that undesired sound never reaches the output,
improving the definition of your mix. For example, when multiple
mics are placed on individual drums in the kit, the snare mic will
pick up some sound from nearby drums so it's impossible to get just
the snare in the snare channel. By using a gate, the snare mic can
be muted until there's a direct hit on that drum, making for a much
cleaner snare sound.
The DS201 does
its job so well because rather than opening on any sound that's
above the minimum amplitude threshold, "Frequency conscious" high
and low pass filters allow you to select the frequency range over
which the gate opens, and allows the gate to ignore sounds that
fall outside that range. By setting the filters around the predominant
frequency produced by the kick drum - typically in the 50 to 100
Hz range, even a loud snare or tom won't leak into the kick channel
because the gate remains closed until it hears the kick drum.
Intuitively
you'd want the gate to open and close as quickly as possible to
let through the minimum amount of undesired sound, but having control
over the rate at which the gate opens and closes can give you another
way of shaping the sound by applying the gate's attack and decay
times to the waveform envelope. You can reduce the decay of a sound
that sustains too long by carefully setting the hold time to keep
the gate open for as long as you want the sound to ring on, then
adjusting the decay rate so that you hear a natural decay rather
than an abrupt cut-off. Using the fastest attack time assures that
the gate doesn't clip off the leading edge of a sound or the first
syllable of a word, but by adjusting the attack time, it's possible
to re-shape and soften the attack if desired.
An external
key input allows another signal to control the gating action. This
can be effective in creative ways such as tightening up a bass part
to follow the kick drum.
The DS201 can
be switched to function as a ducker. In this mode, audio passes
straight through unaffected until a signal is received at the external
key input. The audio signal will be reduced in level (or completely
shut off if desired) as long as an above-threshold key signal is
present. This is useful in voiceover applications to drop the level
of background music during narration, in broadcast, or as an override
in an installed sound system.
|
Studio Applications:
The most common studio application for a gate
is to help separate percussive instruments (typically a drum
kit) where each drum has its own microphone. Gating the individual
microphone signals reduces or eliminates the muddy sound or
comb filtering that occurs when two slightly different versions
of the same sound, picked up by two microphones, are mixed.
With careful
adjustment of the high and low pass filters and the Threshold
control, you can keep each mic turned off except when its
source is playing. By engaging the Key Listen switch, instead
of the full bandwidth, ungated signal, you'll hear the output
of the filter section. By listening to the playing of each
source individually, you can adjust the filter to pass the
predominant frequency range and reject sounds that you don't
want to open the gate. Check the filter setting by playing
what's being picked up by an adjacent mic and see that it's
adequately rejected. When the proper filter range is located,
adjust the Threshold so that the gate opens reliably on the
softest sounds from the desired mic, and rejects random noise
and rumble that may fall into the filter response bandwidth.
Good starting points for the filters are 35 to 250 Hz for
a kick drum and 1 to 2 kHz for a snare.
The Attack,
Hold, and Decay controls adjust the response times of the
gate. Attack sets the slope of gate opening, from an essentially
instantaneous 10 microseconds to a gradual one second. Fast
attack times assure that the input isn't clipped off, but
too rapid an attack time on a fast transient can result in
generating a click when the gate opens. Increasing attack
time will eliminate these gate-induced clicks. A longer attack
time can be used to modify the attack of the signal, softening
something that's too hard, or even providing a gentle swell
to make a sound "bloom".
The Hold
control adjusts the length of time the gate remains fully
open after the signal drops below threshold. You'll want to
use a short hold time for transient sounds such as drums,
matching the hold time to the natural decay of the sound.
For speech, allowing the gate to close between words or phrases
can sound disconcerting because the background noise jumps
up and down, so lengthen the hold time so that the gate remains
open long enough to carry the signal through natural pauses
in speech. The Decay control adjusts the slope of the gate
closing, from a rapid 5 ms to a gradual 4 second fadeout.
All of the dynamics controls should be set by ear but good
starting points for drums are 0.1 ms for Attack, and 50 ms
Hold and Decay.
The Range
control adjusts how much attenuation the gate provides when
it's off. Often gating a microphone signal completely off
doesn't sound natural since not only the desired signal, but
all the ambience goes away. By raising the Range, you can
allow low level ambient sound to pass through all the time
so you don't hear background noise "pumping" when the gate
opens and closes. In most mixing situations, attenuating a
nearby mic by 20 dB is sufficient to prevent comb filtering
and muddiness while preserving some ambient sound and spaciousness.
Typically
a gate is triggered by its own input signal, but on occasion
you may with to trigger it from a different source. If the
bass isn't right together with the kick drum, gate the bass
and set the gate key input to External. Connect the rear panel
Key jack to the kick drum signal and now the gate will open
on each beat of the kick drum. If the bass player is a bit
early, the gate will hold him off until the drummer hits the
kick. Since the kick drum drops below threshold quickly and
you'd like some sustain on the bass, use the Hold and Decay
controls for a natural sounding decay. Another useful trick
with the external key input is to use the kick drum to key
an oscillator set at around 100 Hz. Mix the oscillator in
with the kick drum for a really deep sound.
The Stereo
Link switch allows the two gates to key off the same signal.
When the Stereo switch is engaged, the gate is derived from
the left channel only. This mode is useful when gating a true
stereo source. The stereo link function can be used with two
different signals in a manner similar to the external key
input to tighten up a bass with the kick drum. With the kick
in the left channel and the bass in the right channel, stereo
linking will allow the bass gating to follow the kick without
patching. Try this technique, too, to synchronize a background
singer who's a little ragged. Link the channels using the
master (left) channel to gate the best singer and the slave
channel to gate the ragged singer. She'll be there to add
harmony but won't come in too early or hang on too late.
|
Live
Sound:
Gates are an essential part of a modern live sound system.
Concert riders often specify multiple gates and the Drawmer
DS series will make any touring engineer feel at home. The
most common live sound application for gating is to help separate
instruments in the drum kit when each drum is close-miked.
By gating each microphone, you can reduce the muddy sound
that results when mixing nearly the same signal picked up
by two mics intended for separate drums.
The Drawmer
Frequency Conscious gates are particularly well suited for
this application since it's easy to tune the gate to focus
on gating a set of drum mics based on the drum's frequency
range, 50 Hz for the kick drum, 100 Hz for floor toms, 1-2
kHz for the snare etc. By using the Key Listen switch and
soloing channels, you can easily zero in on the dominant frequency
for gating.
Often
gates are used on vocal mics to eliminate bleed from the stage
sound when there's no one singing. For this application, wider
band or even full band rather than band-limited keying is
usually preferred. If you find that the gate is opening on
drum hits, set the low cut filter to cut just below the vocal
range, around 250 Hz, to prevent keying on low frequencies.
Set the high cut filter high enough so that keying is reliable
for the singer, usually 5 kHz or above. While short attack,
hold, and release times are appropriate for drums, vocals
usually work best with slightly longer attack time, around
1 ms, with the hold time adjusted so that the gate doesn't
close between words or phrases. Generally vocal mics sound
more natural when not gated completely off since this makes
too drastic a change in the ambient sound. Try setting the
Range for around 20 dB of gating.
It's difficult
to eliminate buzz and other stray noises from an instrument
amplifier or direct pickup when on stage. Lighting cables
and electric machinery are notorious noise radiators. A gate
applied to an electric guitar or bass can eliminate buzz when
the instrument isn't being played. Drawmer gates work equally
well as part of the player's processing rack (so he sends
a gated signal to the mixing console) or patched into the
instrument's channel through the console's channel insert
connections.
Consider
using a DS gate set up as a ducker on the console channels
carrying the recorded intermission music, with keying coming
from the MC's microphone. If someone makes an announcement
during intermission while you're away from the console, he
won't have to fight the recorded music. It will drop down
in level when he starts talking, just as if you were there.
Installed
Sound Applications:
A common installed sound application for gates is when several
microphones are arranged around a conference or speaker's
table. Since the potential for feedback increase with the
number of open microphones, by turning mics off that aren't
being spoken into, feedback and background noise are reduced.
In this application, hard gating is usually not desirable.
To avoid the jarring "total silence" when no one is speaking,
set the Range control for a 20 dB drop rather than total gating.
A DS201
set up in the ducking mode can be used in a background music
system with paging. Keying the ducker from the paging microphone
signal will reduce the level of the background music while
speaking, and return it to normal level after the page. The
Drawmer 1962 mic preamp and processor includes a mixer to
combine the mic signal with an external input. Add background
music with a DS201keyed from the microphone signal and you
have a basic background system with paging in two compact
boxes.
|
Back
to Top

DRAWMER
DS501 Dual
Frequency Conscious Gate with Peak Punch
The Drawmer
DS501 two channel single rack space gate is an advanced version
of the long time industry standard Drawmer DS201 with an added feature
called Peak Punch.
A gate is used
for isolating a particular sound from other sounds present which
are present in any live playing situation on stage or in the studio.
A gate is functionally a straight wire with a sound activated switch.
When the desired sound reaches the gate's input, the switch closes,
allowing the sound to pass through unaffected. When the gate is
presented with relative silence or low level extraneous sounds at
a level lower than expected from the intended source, it remains
closed and that undesired sound never reaches the output, improving
the definition of your mix. For example, when multiple mics are
placed on individual drums in the kit, the snare mic will pick up
some sound from nearby drums so it's impossible to get just the
snare in the snare channel. By using a gate, the snare mic can be
muted until there's a direct hit on that drum, making for a much
cleaner snare sound.
While the Drawmer
gates are among the fastest responding gates in the industry, it
still takes a finite amount of time for the sound level to reach
the threshold at which the gate will open. When attempting to eliminate
a high surrounding noise level, it's possible to gate out the steep
initial portion of a sharp transient, for example, the attack of
a kick drum. The initial attack is necessary to give the sound its
punch and determines how loud it sounds in the mix. If the attack
is softened, it's often necessary to run the level of the kick too
high in the mix in order for it to be audible, robbing useful spectrum
space. The Peak Punch circuit in the DS501 restores the attack by
adding a gain boost for a very short period of time when the gate
initially opens. We perceive the kick to be louder even though we've
actually added very little energy by restoring the initial transient.
The DS501 does
its job so well because rather than opening on any sound that's
above the minimum amplitude threshold, "Frequency conscious" high
and low pass filters allow you to select the frequency range over
which the gate opens, and allows the gate to ignore sounds that
fall outside that range. By setting the filters around the predominant
frequency produced by the kick drum - typically in the 50 to 100
Hz range, even a loud snare or tom won't leak into the kick channel
because the gate remains closed until it hears the kick drum.
Intuitively
you'd want the gate to open and close as quickly as possible to
let through the minimum amount of undesired sound, but having control
over the rate at which the gate opens and closes can give you another
way of shaping the sound by applying the gate's attack and decay
times to the waveform envelope. You can reduce the decay of a sound
that sustains too long by carefully setting the hold time to keep
the gate open for as long as you want the sound to ring on, then
adjusting the decay rate so that you hear a natural decay rather
than an abrupt cut-off. Using the fastest attack time assures that
the gate doesn't clip off the leading edge of a sound or the first
syllable of a word, but by adjusting the attack time, it's possible
to re-shape and soften the attack if desired.
An external
key input allows another signal to control the gating action. This
can be effective in creative ways such as tightening up a bass part
to follow the kick drum.
The DS501 can
be switched to function as a ducker. In this mode, audio passes
straight through unaffected until a signal is received at the external
key input. The audio signal will be reduced in level (or completely
shut off if desired) as long as an above-threshold key signal is
present. This is useful in voiceover applications to drop the level
of background music during narration, in broadcast, or as an override
in an installed sound system.
|
Studio
Applications:
The most common studio application for a gate is to help separate
percussive instruments (typically a drum kit) where each drum
has its own microphone. Gating the individual microphone signals
reduces or eliminates the muddy sound or comb filtering that
occurs when two slightly different versions of the same sound,
picked up by two microphones, are mixed.
With careful
adjustment of the high and low pass filters and the Threshold
control, you can keep each mic turned off except when its
source is playing. By engaging the Key Listen switch, instead
of the full bandwidth, ungated signal, you'll hear the output
of the filter section. By listening to the playing of each
source individually, you can adjust the filter to pass the
predominant frequency range and reject sounds that you don't
want to open the gate. Check the filter setting by playing
what's being picked up by an adjacent mic and see that it's
adequately rejected. When the proper filter range is located,
adjust the Threshold so that the gate opens reliably on the
softest sounds from the desired mic, and rejects random noise
and rumble that may fall into the filter response bandwidth.
Good starting points for the filters are 35 to 250 Hz for
a kick drum and 1 to 2 kHz for a snare.
The Attack,
Hold, and Decay controls adjust the response times of the
gate. Attack sets the slope of gate opening, from an essentially
instantaneous 10 microseconds to a gradual one second. Fast
attack times assure that the input isn't clipped off, but
too rapid an attack time on a fast transient can result in
generating a click when the gate opens. Increasing attack
time will eliminate these gate-induced clicks. A longer attack
time can be used to modify the attack of the signal, softening
something that's too hard, or even providing a gentle swell
to make a sound "bloom".
The Hold
control adjusts the length of time the gate remains fully
open after the signal drops below threshold. You'll want to
use a short hold time for transient sounds such as drums,
matching the hold time to the natural decay of the sound.
For speech, allowing the gate to close between words or phrases
can sound disconcerting because the background noise jumps
up and down, so lengthen the hold time so that the gate remains
open long enough to carry the signal through natural pauses
in speech. The Decay control adjusts the slope of the gate
closing, from a rapid 5 ms to a gradual 4 second fadeout.
All of the dynamics controls should be set by ear but good
starting points for drums are 0.1 ms for Attack, and 50 ms
Hold and Decay.
The Range
control adjusts how much attenuation the gate provides when
it's off. Often gating a microphone signal completely off
doesn't sound natural since not only the desired signal, but
all the ambience goes away. By raising the Range, you can
allow low level ambient sound to pass through all the time
so you don't hear background noise "pumping" when the gate
opens and closes. In most mixing situations, attenuating a
nearby mic by 20 dB is sufficient to prevent comb filtering
and muddiness while preserving some ambient sound and spaciousness.
The DS501
provides a Peak Punch circuit which can be engaged after setting
the basic gate operation. This is a dynamic feature that adds
up to 12 dB of gain for the first 10 ms after the gate opens.
The Level control is used to adjust the amount of "punch",
while, with the Peak Punch filter engaged, the Tune control
adjusts the frequency range that's accentuated. Low frequencies
add depth, while tuning to a high frequency can add a sharp
"rim shot" kind of sound to a snare drum. In the Full band
position of the Peak Punch switch, the full frequency range
is accentuated and only the Level control is active.
Typically
a gate is triggered by its own input signal, but on occasion
you may with to trigger it from a different source. If the
bass isn't right together with the kick drum, gate the bass
and set the gate key input to External. Connect the rear panel
Key jack to the kick drum signal and now the gate will open
on each beat of the kick drum. If the bass player is a bit
early, the gate will hold him off until the drummer hits the
kick. Since the kick drum drops below threshold quickly and
you'd like some sustain on the bass, use the Hold and Decay
controls for a natural sounding decay. Another useful trick
with the external key input is to use the kick drum to key
an oscillator set at around 100 Hz. Mix the oscillator in
with the kick drum for a really deep sound.
The Stereo
Link switch allows the two gates to key off the same signal.
When the Stereo switch is engaged, the gate is derived from
the left channel only. This mode is useful when gating a true
stereo source. The stereo link function can be used with two
different signals in a manner similar to the external key
input to tighten up a bass with the kick drum. With the kick
in the left channel and the bass in the right channel, stereo
linking will allow the bass gating to follow the kick without
patching. Try this technique, too, to synchronize a background
singer who's a little ragged. Link the channels using the
master (left) channel to gate the best singer and the slave
channel to gate the ragged singer. She'll be there to add
harmony but won't come in too early or hang on too late.
|
Live
Sound Applications:
Gates are an essential part of a modern live sound system.
Concert riders often specify multiple gates and the Drawmer
DS series will make any touring engineer feel at home. The
most common live sound application for gating is to help separate
instruments in the drum kit when each drum is close-miked.
By gating each microphone, you can reduce the muddy sound
that results when mixing nearly the same signal picked up
by two mics intended for separate drums.
The Drawmer
Frequency Conscious gates are particularly well suited for
this application since it's easy to tune the gate to focus
on gating a set of drum mics based on the drum's frequency
range, 50 Hz for the kick drum, 100 Hz for floor toms, 1-2
kHz for the snare etc. By using the Key Listen switch and
soloing channels, you can easily zero in on the dominant frequency
for gating.
Often
gates are used on vocal mics to eliminate bleed from the stage
sound when there's no one singing. For this application, wider
band or even full band rather than band-limited keying is
usually preferred. If you find that the gate is opening on
drum hits, set the low cut filter to cut just below the vocal
range, around 250 Hz, to prevent keying on low frequencies.
Set the high cut filter high enough so that keying is reliable
for the singer, usually 5 kHz or above. While short attack,
hold, and release times are appropriate for drums, vocals
usually work best with slightly longer attack time, around
1 ms, with the hold time adjusted so that the gate doesn't
close between words or phrases. Generally vocal mics sound
more natural when not gated completely off since this makes
too drastic a change in the ambient sound. Try setting the
Range for around 20 dB of gating.
It's difficult
to eliminate buzz and other stray noises from an instrument
amplifier or direct pickup when on stage. Lighting cables
and electric machinery are notorious noise radiators. A gate
applied to an electric guitar or bass can eliminate buzz when
the instrument isn't being played. Drawmer gates work equally
well as part of the player's processing rack (so he sends
a gated signal to the mixing console) or patched into the
instrument's channel through the console's channel insert
connections.
Consider
using a gate set up as a ducker on the console channels carrying
the recorded intermission music, with keying coming from the
MC's microphone. If someone makes an announcement during intermission
while you're away from the console, he won't have to fight
the recorded music. It will drop down in level when he starts
talking, just as if you were there.
Installed
Sound Applications:
A common installed sound application for gates is when several
microphones are arranged around a conference or speaker's
table. Since the potential for feedback increase with the
number of open microphones, by turning mics off that aren't
being spoken into, feedback and background noise are reduced.
In this application, hard gating is usually not desirable.
To avoid the jarring "total silence" when no one is speaking,
set the Range control for a 20 dB drop rather than total gating.
A DS501
set up in the ducking mode can be used in a background music
system with paging. Keying the ducker from the paging microphone
signal will reduce the level of the background music while
speaking, and return it to normal level after the page. The
Drawmer 1962 mic preamp and processor includes a mixer to
combine the mic signal with an external input. Add background
music with a DS501keyed from the microphone signal and you
have a basic background system with paging in two compact
boxes .
|
Back
to Top

DRAWMER DS404 Four Channel Frequency Conscious Gate
The DS404 is a four-channel gate in a single rack space, ideal for
systems where many inputs are gated and rack space is limited. What's
missing to pack double the gating into the same space? The envelope
dynamics controls are streamlined. The Hold and Decay functions
are combined into a single Release control, and Attack control is
replaced with a single Hard/Soft gating switch, and the Range control
is replaced by a two-position switch. While the DS404 doesn't offer
the wide range of envelope control of the other models, it's quick
to set and has preset responses appropriate for both rapid drum
gating and softer action more appropriate to vocals or guitars.
Of course being a Drawmer, it has the Frequency Conscious gating.
|
Studio
Applications:
The most common studio application for a gate is to help separate
percussive instruments (typically a drum kit) where each drum
has its own microphone. Gating the individual microphone signals
reduces or eliminates the muddy sound or comb filtering that
occurs when two slightly different versions of the same sound,
picked up by two microphones, are mixed.
With careful
adjustment of the high and low pass filters and the Threshold
control, you can keep each mic turned off except when its
source is playing. By engaging the Key Listen switch, instead
of the full bandwidth, ungated signal, you'll hear the output
of the filter section. By listening to the playing of each
source individually, you can adjust the filter to pass the
predominant frequency range and reject sounds that you don't
want to open the gate. Check the filter setting by playing
what's being picked up by an adjacent mic and see that it's
adequately rejected. When the proper filter range is located,
adjust the Threshold so that the gate opens reliably on the
softest sounds from the desired mic, and rejects random noise
and rumble that may fall into the filter response bandwidth.
Good starting points for the filters are 35 to 250 Hz for
a kick drum and 1 to 2 kHz for a snare.
A single
Hard/Soft switch selects between two sets of attack, release,
and hold times. The Hard position is essentially instant-on
and instant-off, and works best with drums and other highly
percussive sounds. A gate action like that might cut off the
trailing edge of a decaying sound or the last syllable of
a vocal phrase, so the Soft setting is provided which is more
like a very fast 'turn up' and 'turn down' function. This
prevents clipping of trailing edges and gives smoother action
on instruments such as horns or electric guitars that don't
have a steep wave front.
The Range
switch sets how much attenuation the gate provides when it's
off. Often gating a microphone signal completely off doesn't
sound natural since not only the desired signal, but all the
ambience goes away. By setting the Range so the gate doesn't
go completely off, you can allow low level ambient sound to
pass through all the time so you don't hear background noise
"pumping" when the gate opens and closes. In most mixing situations,
attenuating a nearby mic by 20 dB is sufficient to prevent
comb filtering and muddiness while preserving some ambient
sound and spaciousness. On the DS404, the Range can be selected
between 20 dB and 80 dB of attenuation when the gate is closed.
Typically
a gate is triggered by its own input signal, but on occasion
you may with to trigger it from a different source. If the
bass isn't right together with the kick drum, gate the bass
and set the gate key input to External. Connect the rear panel
Key jack to the kick drum signal and now the gate will open
on each beat of the kick drum. If the bass player is a bit
early, the gate will hold him off until the drummer hits the
kick. Since the kick drum drops below threshold quickly and
you'd like some sustain on the bass, use the Hold and Decay
controls for a natural sounding decay. Another useful trick
with the external key input is to use the kick drum to key
an oscillator set at around 100 Hz. Mix the oscillator in
with the kick drum for a really deep sound.
The linking
in the DS404 allows you to control the gating of up to all
four channels. Pressing the Slave switch on any channel makes
it the master for the channel immediately to its right. Pressing
the Slave switch on Channel 1 makes its keying controls active
on Channel 2 also, while disabling Channel 2's controls. Pressing
all of the Slave switches makes the Channel 1 signal key all
of the channels. The link function can be used in a manner
similar to the external key input to tighten up a bass with
the kick drum. With the kick and bass in adjacent channels,
linking the two will allow the bass gating to follow the kick
without patching. Try this technique, too, to synchronize
background singers who are little ragged. Link the channels
and put the singer with the best timing through the leftmost
channel with the rest of the singers on the other channels.
They'll be there to add harmony but won't come in too early
or hang on too late.
|
Live
Sound Applications:
Gates are an essential part of a modern live sound system.
Concert riders often specify multiple gates and the Drawmer
DS404 will make any touring engineer feel at home. It's intuitive
and its switchable Range makes it easy to set up for either
"hard" or "soft" gating - and it's a Drawmer. The most common
live sound application for gating is to help separate instruments
in the drum kit when each drum is close-miked. By gating each
microphone, you can reduce the muddy sound that results when
mixing nearly the same signal picked up by two mics intended
for separate drums.
The Drawmer
Frequency Conscious gates are particularly well suited for
this application since it's easy to tune the gate to focus
on gating a set of drum mics based on the drum's frequency
range, 50 Hz for the kick drum, 100 Hz for floor toms, 1-2
kHz for the snare etc. By using the Key Listen switch and
soloing channels, you can easily zero in on the dominant frequency
for gating.
Often
gates are used on vocal mics to eliminate bleed from the stage
sound when there's no one singing. For this application, wider
band or even full band rather than band-limited keying is
usually preferred. If you find that the gate is opening on
drum hits, set the low cut filter to cut just below the vocal
range, around 250 Hz, to prevent keying on low frequencies.
Set the high cut filter high enough so that keying is reliable
for the singer, usually 5 kHz or above. While short attack,
hold, and release times are appropriate for drums, vocals
usually work best with slightly longer attack time, around
1 ms, with the hold time adjusted so that the gate doesn't
close between words or phrases. Generally vocal mics sound
more natural when not gated completely off since this makes
too drastic a change in the ambient sound. Range set to 20
dB works well with this type of gating.
It's difficult
to eliminate buzz and other stray noises from an instrument
amplifier or direct pickup when on stage. Lighting cables
and electric machinery are notorious noise radiators. A gate
applied to an electric guitar or bass can eliminate buzz when
the instrument isn't being played. Drawmer gates work equally
well as part of the player's processing rack (so he sends
a gated signal to the mixing console) or patched into the
instrument's channel through the console's channel insert
connections.
Consider
using a gate set up as a ducker on the console channels carrying
the recorded intermission music, with keying coming from the
MC's microphone. If someone makes an announcement during intermission
while you're away from the console, he won't have to fight
the recorded music. It will drop down in level when he starts
talking, just as if you were there.
Installed
Sound Applications:
A common installed sound application for gates is when several
microphones are arranged around a conference or speaker's
table. Since the potential for feedback increase with the
number of open microphones, by turning mics off that aren't
being spoken into, feedback and background noise are reduced.
In this application, hard gating is usually not desirable.
To avoid the jarring "total silence" when no one is speaking,
set the Range switch for a 20 dB drop rather than total gating.
A DS404
in the ducking mode can be used in a background music system
with paging. Keying the ducker from the paging microphone
signal will reduce the level of the background music while
speaking, and return it to normal level after the page. The
Drawmer 1962 mic preamp and processor includes a mixer to
combine the mic signal with an external input. Add background
music with a DS404 keyed from the microphone signal and you
have a basic background system with paging in two compact
boxes.
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